The quality of the dialogue is perfection. Draw a spider diagram and there wouldn’t be a single connection between gods that isn’t fraught or tense. And an equal amount has gone into making them uneasy friends. A huge amount of blood and sweat has clearly gone into making the gods believable, including both their modern and archaic laws. Resentment, mistreatment and mental health woes abound.īut for the 99% of people coming to Stray Gods: The Roleplaying Musical without having read that series, well, the world and writing are sirens that compel you further in. This brings you into the heart of a secret society of gods, ensconced in modern society, as you find out that their lives are far from Bacchanalian. But what we can say is that the murder is a mystery to be solved, and it’s down to you to solve it. We’d be ruining the satisfaction of seeing it come together. We will deliberately lose the detail from here on out, as what happens next is tinsel on a wonderful world building tree. She dies on Grace’s kitchen floor, and – surprise! – a magical white light does a switcheroo, possessing Grace instead of Calliope. This time, rather than packing a musical number, she’s hiding a mortal wound. Grace thinks no more of it until she’s back at her apartment, where Calliope turns up again. She sings with Grace, chemistry crackles between them, and then Calliope runs away. But while Grace lingers, a straggler named Calliope turns up (Greek Mythology fans are raising an expectant finger here). No-one really kicks their ass, so they pack up and leave. Events kick off with an audition, as Grace and her band (including best friend Freddie, who becomes something of a sidekick through Stray Gods) search for a new member.
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